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FAMILY FUN

Game of Numbers. — Any number may play this game. A leader is chosen, called zero, and he in turn numbers the players from 3 up. The players may sit or stand in any order they desire. Then zero, who should be provided with a stick of some sort, points it at,' say 7 "number 6. Number 6, who must immediately give some number divisible by his ow v n number (for instance, 12 or 30 or 36), calls out one of the other players' numbers (say, number 8), and the. player who is number 8 must give some number divisible by 8, as 32 or 104 or 88. If any player gives a number with a zero in it the leader must have, the next chance to call for a number. Every mistake made means' a loss of 5 points to the one who makes it. .The one who first discovers a mistake gains 5 points. Each playef keeps his own tally. If zero fails to seize his turn when a zero is mentioned in the number (as 10, 20, 102, 300, etc.), and one of the players detects the mistake (gaining .5: points by" so doing),' zero, must change places with -that player. . Ai a dividend is given a second time it is called an error, and the point is gained by -the one who detects the error. The winner ! is the one who has gained the greatest number of points when the game is' stopped. ~'

This article text was automatically generated and may include errors. View the full page to see article in its original form.I whakaputaina aunoatia ēnei kuputuhi tuhinga, e kitea ai pea ētahi hapa i roto. Tirohia te whārangi katoa kia kitea te āhuatanga taketake o te tuhinga.
Permanent link to this item
Hononga pūmau ki tēnei tūemi

https://paperspast.natlib.govt.nz/periodicals/NZT19080806.2.71

Bibliographic details
Ngā taipitopito pukapuka

New Zealand Tablet, Issue 3, 6 August 1908, Page 38

Word count
Tapeke kupu
249

FAMILY FUN New Zealand Tablet, Issue 3, 6 August 1908, Page 38

FAMILY FUN New Zealand Tablet, Issue 3, 6 August 1908, Page 38

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