FAMILY FUN
The Wizard's Hundred:— To the uninitiated the game of adding numbers together so that one player always reaches one hundred first is, very mystifying. Two" players take alternately a number whioh is less than eleven, each adding either 10 or some number less than 11 until the sum arrives where either 1 or 10 will ' make the total 100. The secret consists in choosing numbers which increase in the ratio of 11 up to 100 ■ such as 12, 23, 34, 45, 50,. etc. For instance, the first player who knows the game chooses 1, and the other player 10, .which- makes 11.' The first player then adds 1 and says 12, his adversary may add 5 and say seventeen, when the first- player would add 6 and say 23. JSo ■ matter what number under 11 the adversary adds, the player to... win must add the number which makes it up to 11, and will always win the game. By following this method he will invariably get the number 89, then, no matter what his adversary adds to it, he wiil at the. next play make the sum 100. If both players are familiar with the trick then the one who begins first wiil of course win. Follow My Leader , (a. curious experiment with cards): —Take the cards of any suit from ace up to ten Arrange them in regular order, and slip off without altering their:, order- the , two first cards, which would be one and two: Slip' oft the next two cards three and four, and without -alteriug their order place them a-bove the -one and , two. Place under these cards the five, six, and seven, then , transfer to the top of the" cards the /eight and ninej- leaving the ten at the bottom. Shuffle them in this manner seven times remem- ! bering to take off two cards, put the next two on top | of . these two, the next .three under, and the next two on top, leaving always the ten at the bottom "of the pack. Each time the cards 'are shuffled -they assume- a new order, but the seventh;, time they are thus shuffled they fall again into the same order in which they were first arranged. . _ ." . . ™ l he . Rowing is the order of the cards after each Sjiuni6 • ■"™ t *.. * - ' First shuffle ... 8, 9, 3, 4, 1, 2, 5, 6, 7, 10, • : Second u shuflte.:....6, 7; 3. 4, 8, ,9,1, 2, 5, 10. Third shuffle. 2,,5, 3, 1,% 7, 8", 9, 1, 10. fourth shuffle..._ 9, 1, 3, 4-,, 2, 5, 6, ,7, 8, 10. ■ .Fifth shuffle..., .7, 8r3,4,.y,-l,8 r 3,4,.y,-l, 2, 5, 6, 10. ' - Sixth shuffle ...5, 6,^4,-7, 8, 9, 1, 2, 10. - Seventh shuftie.,.:...l; 2, 3, 4,-5,. 6, 7, 8, 9, 10. •. * . It Will - be seen -thai at the seventh .shuffle- the cards have assumed- the: -order" in """which" 'they were first arranged. It - makes.- the operation' still more mys- ' tifying .if the cards .are -held with the numbers turned away, .only, the ,bacl>s ."of- the. cards being seen Onemust remember the /onjer'in which, the cards are taken" ' that is the number of- cards and their .-position, and must .also:, keep-count- rcOMtoe number of times shut--fled, so that, at the seventh transposition he can turn the cards -face up and show- them in the original order. It is doubly mystifying if he. shows the faces of the cards at the third or fourth shuffle
Permanent link to this item
Hononga pūmau ki tēnei tūemi
https://paperspast.natlib.govt.nz/periodicals/NZT19061108.2.62.7
Bibliographic details
Ngā taipitopito pukapuka
New Zealand Tablet, 8 November 1906, Page 38
Word count
Tapeke kupu
571FAMILY FUN New Zealand Tablet, 8 November 1906, Page 38
Using this item
Te whakamahi i tēnei tūemi
See our copyright guide for information on how you may use this title.