Thank you for correcting the text in this article. Your corrections improve Papers Past searches for everyone. See the latest corrections.

This article contains searchable text which was automatically generated and may contain errors. Join the community and correct any errors you spot to help us improve Papers Past.

Article image
Article image
Article image
Article image

THE RULE OF CONTRARY

This is a most amusing game. Two player are chosen, and they toss who is to be the leader. The one who wins goes through several actions very quickly, while the player opposite him has to do the exact reverse. Of course, he is sure to forget and to do as the other player is doing! If he does so, he must pay a forfeit. Each two players In the room should have a turn, which should not last more than five minutes, so that none will be bored. It Is very amusing to watch other people making mistakes—until it comes to your turn!

Permanent link to this item
Hononga pūmau ki tēnei tūemi

https://paperspast.natlib.govt.nz/newspapers/SUNAK19290511.2.213.11

Bibliographic details
Ngā taipitopito pukapuka

Sun (Auckland), Volume III, Issue 660, 11 May 1929, Page 31

Word count
Tapeke kupu
108

THE RULE OF CONTRARY Sun (Auckland), Volume III, Issue 660, 11 May 1929, Page 31

THE RULE OF CONTRARY Sun (Auckland), Volume III, Issue 660, 11 May 1929, Page 31

Help

Log in or create a Papers Past website account

Use your Papers Past website account to correct newspaper text.

By creating and using this account you agree to our terms of use.

Log in with RealMe®

If you’ve used a RealMe login somewhere else, you can use it here too. If you don’t already have a username and password, just click Log in and you can choose to create one.


Log in again to continue your work

Your session has expired.

Log in again with RealMe®


Alert