Thank you for correcting the text in this article. Your corrections improve Papers Past searches for everyone. See the latest corrections.

This article contains searchable text which was automatically generated and may contain errors. Join the community and correct any errors you spot to help us improve Papers Past.

Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image

DRAUGHTS. Monday, May 6th.

[solutions of problems ami games to be addiesscd Editor Draughta Column."]

SOLUTION OF PROBLEM No. 171. By W. Beattie, London. Black men on 3, 15 ; king on 21. White man on 11 ; kings on 6, 28.

a If 17-14, then 6-10 b If ho advances the man, then 16-19 finishes it. * The essential moves.

SOLUTION OF PROBLEM No 172. Ly James Wylie. Black men on 5, 10, 28. White men on 2, 3, 25.

White wins.

PROBLEM No. 173. By Mr T. M. Macguuok, Kirkwoll. Back men on 7, 18, 21 ; king on 28. "White men on 19, 23, 31 ; king on 4.

Black to play and win.

PROBLEM No. 174. By Mr Ciiaklfs Siiiuua, Stirling. Black man on 1 ; kings on 8, 15, White men on 10, 13 ; king on 0.

Black to play and win.

GAME No. 310. '•SBCOND DOUBLE C'OHNER." ' Black, Mr L. B. Starkweather ; White, Mr Charles Iloftor.

White wins. alf 0-10, then 27—24, 10—17, 21-20, etc. it Tho best hero is unquestionably 17-21. c Mr Stark water called this a "sledgehammer " move j> 7-10, 15 -6, I—lo. etc , draws. i; o—9 draws, tho continuation as follows; 17—3, 9-14, 13—9, 14—18, {)_(}, 19—24, 6—2, 24-28 2—6, 28—32, 27—24, 20-27, 31—24, 32-27, 24—20, 27—23, 15—10, 18—22, 6—2, 23—18, and tho game is drawn.

GAME No. 311.

GAME No. 312.

8-24* 1-17 24-20* al7-22 20-16* b22-17 11-7* 3-10 *1 1

Whito to nlav and win.

31-27 23-26 80-23 5-9 9 14 3 8 14-17 812 12-16 22-2(5 2:M9 32-23 io-rz 23-16 12-19

White to play and win.

11-15 21-29 15-24 28- 19 8-11 22-18 4 S 25-22 11-16 22-17 9 13 17-H 10-17 21-14 6-10 25-21 10-17 21-14 13-17 1915 12-16b 14-10 7-U 18-9 5-14 23-18 14 -23 2(5-12 17-22 27-23 2-7 32-27 c 1-6 d 23-18 22-25 30 21 7-10 21-17 10-19 18-15 19-24e 17-13 24-28 27-23 28-32 23-18 32-28 31.20 28-24 26-22 24-19 15-10 615 18-4 19-15 4-8

11-15 22 18 15-22 25-18 1216 29-25 10-20 18-14 10-17 21-14 9-18 23-14 6-9 26-23 9 18 23-14 16 25-22 G-9 22-18 9- IS 2419 13-17 27-23 2-6 19-15 7-10 14-7 3 26 3113 6 10 30-20 8-11 20-23 10-15 18-14 1116 14-10 15-19 23-18 20-24 10-7 24-27 32-23 19-26 7-3 26-31 1814 1619 13-9 31-27 9-6 27-23 6-2 23-18 14-10 5-9 2-7 19-23 Drawn,

SINCJIiB COKN'KR.

911 22-17 11-15 23-19 8 11 20 23 14-18 23 14 09 30-20 9 18 20-22 18-23 27-18 11-10 18-11 16-23 31-27 7-16 27-18 1-0 18-14 3-7 22-18 1619 24-15 10-19 17-13 12-26 25-22 16-20 29-26 4-8 1815 6-9 13 0 2-18 22-17 18-23 15-10 7-14 17-10 8-12 10-7 12-16 7-3 23-27 32-23 19-26 Drawn.

IKKEGULAK OPENING.

Permanent link to this item
Hononga pūmau ki tēnei tūemi

https://paperspast.natlib.govt.nz/newspapers/NOT18950506.2.5

Bibliographic details
Ngā taipitopito pukapuka

North Otago Times, Volume XXXVII, Issue 8175, 6 May 1895, Page 1

Word count
Tapeke kupu
449

DRAUGHTS. Monday, May 6th. North Otago Times, Volume XXXVII, Issue 8175, 6 May 1895, Page 1

DRAUGHTS. Monday, May 6th. North Otago Times, Volume XXXVII, Issue 8175, 6 May 1895, Page 1

Help

Log in or create a Papers Past website account

Use your Papers Past website account to correct newspaper text.

By creating and using this account you agree to our terms of use.

Log in with RealMe®

If you’ve used a RealMe login somewhere else, you can use it here too. If you don’t already have a username and password, just click Log in and you can choose to create one.


Log in again to continue your work

Your session has expired.

Log in again with RealMe®


Alert