THE CHESS PLAYER
"Fianchetto"!
Napier-Hastings Win at . Wairoa THIS WEEK'S PROBLEM
(By
PBGHLEM NO. 18 (F. Boehan) i BISHOP 1 KlNGr HOOK 3; 1 pawn 1 pAWN KNlGHT rook 2; 3 PAWN 2 QUEEN pawn; 1 PAWN 2 king 1 bishop 1 : HOOK 1 BISHOP 1 PAWN 1 bishop 1; 2 PAWN 3 PAWN I; 3 KNIGHT 1 PAWN 2; rook 1. Wliite to mov© and mato in two moves The solution to last week^s problem is Q— N5. Correct solutions liave been received frbni Messrs W. J. Hay, 0. J. Ctook. and W. Rose. Tlie correct solution to No. 13 wa® omitted to be credited to Mr CrOolc, The team from Napier and Hastings1 that journeyed to Wairoa, theye to play Gisborne, were yictorious in a fifteen board match by 21j game to 8|. The local team was composed almost entirely of Napier players, for dnly two Hastings players were able to make the trip. However, each of these two players— Messrs Stevenson and Heenan — won both games. Our team was a strong ohe, and was headed by Mr J. Mason who won both his games against Mr Twyford. Mention must also be made of Mr Brown. He was in a cramped, restricted position, but a startling move, which attracted attention from the whole house, allowed him to escape, Ghampionship games played at the club on Tuesday resulted in a win for Heenan against Mitchell in a game which lasted the whole evening, and two wins for Lynch against Lovell Smith, In a challenge for second plaee on the ladder Mintoft defeated Stevenson in tWo games. The handicap tOtirney will result in a win for Lynch who who is noW in an liliassailable position. The losg of a few early games spoilt the cbances of Heenan, who will probably flll se&ond plaee. Instead of a game tliis week I present this amusing 'sttidy which is by au. unknown eompbser. White has only a pawn, an inactive bishop, a roOk aild two knights, While Black has his whole army right doWU to the last pawn. White ig to play. In how many moves will White be eheckmatedl White, having nothing better to do, startings checking witn his knights. The Black king, in ofder to escape from these checks, makes an entire circuit of the board, but ends up in thn Of the board, but ends up in the same position as he started. Wliite thUs draws by perpetual check. The Colttposition is most clever, for at iir.st glance its seems impossible that White cafl do anything to aVOid a mate in a very few moves. Bishop 2 bishop 3 HOOK; 1 knigkt pawn 2 pawn pawn 1; 1 pawn 3 king 2: knight 2 KING KNlGHT 3; pawn 7; 5 pawn KNIGHT 1} PAWN 1 paWii 3 pawn 1} 2 BISHOP 2 rook queen rook. 1. N— N4 ch K— K2 2. N— -B5 ch K— Q2 3. N— K5 ch K — Bl 4. N— K7 ch K— Nl 5. N— Q7 ch K— E2 N--B8 ch K— R3 7. N — NS ch K— N4 8. N— E7 ch K — N5 9. N— M ch K— B(5 10. N — -NS ch K — Q6 11. N— N4 ch K— K7 12. N — B3 ch K— B7 13. N — Q3 ch K— N6 14. N-—K4 ch K— N5 15. N— K5 ch K — B4 16. N— N3 Ch K— 133 17. N— -N4 ch and draws.
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Bibliographic details
Hawke's Bay Herald-Tribune, Issue 190, 28 August 1937, Page 15
Word Count
574THE CHESS PLAYER Hawke's Bay Herald-Tribune, Issue 190, 28 August 1937, Page 15
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