DRAUGHTS
[Conducted by A.W.] Games, analysis, solutions to problems invited for this column. Games should bo written in five columns, as below, and all correspondence addressed to the Draughts Editor, the ‘ Evening Star.’ PPOrr,;"! 433. (By S. Taylor, Manchester.) Clack, 2, 17, 23, K. 14.
White, 9, 10, 12, K. 29. White to play. Black to win, PROBLEM 434. (By H. V. Walker, U.SA.) Black, 6,7, 8, 21, K. 23.
White, 14, 15. 16, 20, 29. Black to Play and win. SOLUTIONS TO PROBLEMS. Problem 431, by R. Stitt, Glasgow. Black: 12, 16, 22, 26. White: 13, 18, 27, 29. Black to play and win. 26-31 27-23 12-16 19-23 26-30 97-24- 20-11 7-2 6-1 13-9 ii-27 23-14 16-19 23-26 30-26 24-20 11-7 2-6 1-5 B. wins. Problem 432, by N.M‘Vicar, Canada. Black: 3,7, 8, Ks., 30, 32. White: 12. 15, 20, 23, 26, 27. White to play and win. 15-11 ’ 12-8 • 20-16 23-16 White 8-15 3-12 12-19 wins. BIG BOARD GAME. This highly educational game was played on the big board between E. Booth and D Coulter (Vancouver). Game and notes by Joe Barber (from Vancouver bun >. w GAME 492.
(a) Forms the ‘‘Defiance’ and so named because it defies the “ Fife ” opening. (b) This move is a favourite at the preS6l (c) t 22d’ r 7. 8-11, 17-13, 1-5. 14-18. and we have the . yllie-Yates game with a man on 26 instead of 27. „ , _ (d) Stronger than 8-11, for play sec King Row Review,’ March 1936. , (e) 4-8 draws, see ‘ Lees’ Guide, page 40, variation 12. , , (f) 32-27 or 24-20 correct play for draw. („) White appears strong, but what is more deceptive than the draughts hoard. (h) Best that White has. (i) Black now can win by 6-9. (k) A natural move, but only draws. (l) Anything else loses. -—“ Second Double Corner. ’
for Black. (b) 9-14 is also good. (c) 10-14 and 9-14 are both o.k. here. (d) The ‘ Encyclopedia ’ says this move : s a loss, but gives no play showing the loss. (f) xfll-16! e 27-24, 20-27, 31-24, 16-19, 24-15. 10-26, 17-10, 6-15, 13-6, 1-10, 16-11, 10-15. 22-17. Drawn. GAME 494. —“ Cross.” — ,
(a) The “ Slip Cross,” weak for Black, and not often played. (b) As this has not received mupu attention, I have got together some variations from all quarters. (c) 3-7 has been shown. (d) In ‘ 1,000 Best Games ’ book, 17-13 hero is given to a draw. (e) 24-27, 18-11, 19-24. 5 32-23, 16-19, 23-16, 12-19, 26-23, 19-25, 30-23. White can win. (f) This play is by J. H. Scott.
—Defiance. — 11-15 19-15 9-14e 30-26 14-18 23-19 10-19 22-17f 18-27 16-11 9-U 27-23a 5-9b 23-7 14-23 2G-19 11-15 17-13 4-8g 32-23 2-7 24-20j 7-16 20-11 15-19 22-18c 3-10 31-26h ll-15k 11-7 15-22 29-25 8-11 19-161 18-23 25-18 8-11 26-23 12-19 7-2 7-lld 25-22 15-18 23-J-6 Drawn.
By J. Jack, New York. 11-15 22-17 2-7e 23-7 10-19 24-19a 4-8 22-17 14-32 25-22 15-24 17-13 7-10 7-3 19-24 28-19 8-11 25-22 8-11 28-19 8-11 23-22 12-16f 3-8 9-14 22-18 10-15c 29-25 11-15 17-10 ll-16b 19-10 3-8 8-11 6-24 25-22 7-14 32-28 15-18 Drawn. 16-20 30-25d 16-19 22-15 (a) Tiie “ Second Double Corner,’ ’ strong
By W. Dona ghy, Dorchester, U.S. A. ' 11-15 22-18 11-lSo 23-18 1-6 23-18 4-8 25-22 16-20o 22-18 8-11 25-22 15-24 18-11 6-10 27-23 8-11 28-19 24-28 18-14 ll-16a • 22-17 b 20-24 26-23 10-17 1.8-11 9-14 19-15(1 19-26 21-14 16-20 13-9 10-19 30-23 2-6 24-19 5-14 17-10. 12-16 £23-18 7-16 29-25 6-15 31-27 W, , wins.
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Evening Star, Issue 22453, 25 September 1936, Page 2
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578DRAUGHTS Evening Star, Issue 22453, 25 September 1936, Page 2
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