SCOUT NOTES
(By "Keego.")
Thought, for the Week.—Taking the line of least resistance is what makes men and rivers crooked. First Class Badges. Patrol Leaders Bob Hunter, of Johnsonville, and David Fyfe, of Ist Kelburn, having completed all tests, have been awarded the first class .badge. The usual monthly tests will be held on Saturday, December 10, and entries must be at Metropolitan Headquarters by 5 pan. on Friday, December 2. No tests will be held in January. Hutt Valley Visit to Wellington. A return visit was paid by a party from the Hutt Valley and Bays district, led toy "Aorangi," to Wellington troops last Friday. Accompanied by "Rama," the party first visited the St. Cuthbert troop and spent a very enjoyable hour therei Games occupied the^ first part of the time, and then the hosts put on supper,1 "which was" much appreciated. A mqve was then made to the Seatoun troop: den. This troop entertained the visiting Scouts with games of a very strenuous nature. "Rama" presented Swimmer badges to Acting Troop Leader Robin Oliver, Patrol Leaders Ted Simmonds and Roy McLennan, and Scouts. Gordon Glennie and Bryan Tyacke. "Aorangi" said a few words in. coihmendatioii of €h& troop, and particularly of the camping done.'by the Scouts from it. AH Change Race. Here is a game that is always a winder, causing gasps of excitement, and f giving no member of any team a chanced to let his thoughts wander. The Scojitsr divide into teams of even number," and each team sits on chairs placed in a Circle, there being about two yards betwfen each chair. The team select a leader each, and he is given the ball. On the word being given to start, the leader tosses the ball to the Scout on his right, who catches it and tosses it on to the next player on his right, and so on until each player has had the ball, and it has come back to the leader. Directly that worthy gets it, he shouts out "Right," and the whole team change chairs by each Scout occupying the one immediately on his right. The ball is then passed as before and the game goes on until.the players are again seated on the same chairs as when they started. The first team to be thus seated is-the winner, but by that time you will be quite breathless and wondering what has happened. It should be impressed on the players that no member of a team may move from his chair until he gets the word from the leader, and that the ball must be tossed on to the next player, not merely passed from hand to hand. Ball Bouncing Relay. You will; want as many balls as there are teams for this game, together with a long length of rope. This latter is stretched across the hall, or room, about three feet from the ground. The teams line up at one end, and on the word to start being given, No. 1 of each runs to the rope and bounces the ball so that it goes over the rope, while he himself gets under the rope. He catches the ball as it comes down, runs to the far wall (this to make a good race of it), returns, goes through the same process at the rope again, and so back to his team, to send off No. 2. Any Scout failing to bounce or catch the ball properly starts again.' The first team to finish is the winner. If your headquarters is a large one you can have more than one rope stretched across if you like, of course. Stockings. A large stocking (it had better be one without holes!) containing a lot of assorted articles —a penny, a halfpenny, a rubber ring, a matchbox, a pencil, and so on—is provided for each six. The Cubs standing in file, are numbered. Then, Akela, who has a list of the things in the stockings, calls the name of an article and the Cubs with that number run to their stockings and feel for the article and bring it back to /their six. All the stockings contain the same : articles. The first six to finish -complete with all its goods win the game.
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Bibliographic details
Evening Post, Volume CXXVI, Issue 132, 1 December 1938, Page 16
Word Count
711SCOUT NOTES Evening Post, Volume CXXVI, Issue 132, 1 December 1938, Page 16
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